Name
|
Level
|
State
|
Rate
|
Cast Time
|
Delay
|
Cancelable
|
Target
|
Condition
|
Value
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Attack
|
100%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Chase
|
20%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Attack
|
100%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Chase
|
20%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Attack
|
100%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Chase
|
20%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Attack
|
100%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Chase
|
20%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Attack
|
100%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Chase
|
20%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Attack
|
100%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|
Constant@NPC_SELFDESTRUCTION
|
1
|
Chase
|
20%
|
0s
|
0s
|
No
|
Self
|
always
|
0
|